Résumé · 2026

Sebastien Abou-Chakra

Producer · World Builder · Game Developer

I lead multidisciplinary teams across animation, games, and virtual production, carrying original worlds from early development through final delivery.

Sebastien Abou-Chakra on set

Profile

Founder of STL Productionz and a producer with hands-on experience in animation, game development, environment design, and virtual production. My practice combines creative direction with the production systems needed to turn ambitious ideas into finished work.

I have collaborated with SCAD, WWE, FilmHedge, and independent creative teams while leading original projects including Vainglorious and Tales of the Tavern.

Career

Selected Experience

Roles across production, creative leadership, real-time environments, and interactive media.

  1. STL Productionz

    Founder & Producer

    Founded and lead an independent animation and game studio focused on original stories, interactive worlds, and cross-disciplinary production.

    • Lead creative direction, production planning, project management, and day-to-day business operations.
    • Build and guide teams of artists, animators, designers, and developers from early concept through delivery.
    • Manage hiring, budgets, marketing strategy, external partnerships, client acquisition, and product delivery.
    • Oversee original productions including Vainglorious and Tales of the Tavern.
  2. Produced the award-winning 3D and 2D hybrid animated short, shaping its production plan, visual language, promotion, and sound.

    • Developed the project vision, schedule, and budget while overseeing daily production and milestone delivery.
    • Worked with the director and creative team to define the visual style and guide concept, character, and background artists.
    • Directed background compositions and 3D environments in Blender for integration with the film's 2D elements.
    • Led marketing, social media, partnerships, music feedback, and sound-effects design for the film.
    • Supported the film's festival campaign, selections, and awards for animation and storytelling.
  3. Magick Lantern · Tennessee Aquarium

    Unreal Engine Technician

    Built an interactive projection experience designed to raise awareness about pollution through a responsive underwater environment.

    • Integrated Unreal Engine blueprints, ZED2i camera sensors, and Brekel tracking software for real-time interaction.
    • Developed fish behavior that responded dynamically as visitors approached the projection.
    • Coordinated with environment artists and animators to align tracking, movement, and scene scale.
  4. WWE · SCADpro

    Project Lead

    Led development of a 3D animated augmented-reality experience for WWE while coordinating multiple production teams.

    • Ran team meetings, managed schedules, and guided departments through creative and technical problem-solving.
    • Created rapid 3D concepts and contributed to hero-asset modeling, flocking systems, and Unreal Engine optimization.
    • Worked directly with WWE's creative director and art department to maintain the intended visual style and theme.
    • Used Unreal Engine, Blender, Maya, and Photoshop to concept, model, build, and optimize the experience.
  5. FilmHedge · SCADpro

    Project Co-Lead

    Co-led the creation of an XR environment based on a street in Kenya for a high-profile film production.

    • Directed level composition, lighting, and environment art to support the production's creative vision.
    • Managed team meetings and coordinated departments to keep the environment on schedule.
    • Balanced creative direction with real-time production requirements for the XR stage.
  6. Quandering QuestionsConstraintRegret

    Created and operated real-time environments for three short films produced on SCAD Atlanta's virtual-production stage.

    • Designed environments, levels, lighting, fog, and particle effects around each script and color treatment.
    • Collaborated with directors to translate creative intent into practical LED-volume environments and camera setups.
    • Operated Unreal Engine scenes on set, adjusting lighting, effects, and object placement during production.
  7. WorldScout Group, LLC

    Graphic Designer & Motion Media Artist

    Designed the visual identity and animated opening for the series The Indie Experience.

    • Designed and animated the series logo and intro sequence.
    • Collaborated with the creative team to align the motion language with the series identity.
    • Delivered a polished opening package that established the tone of the show.
  8. Created short-form vertical videos for the launch of Amino's Story feature.

    • Produced trivia games, gameplay edits, and interactive entertainment designed for mobile audiences.
    • Developed content ideas with the team and refined them around platform engagement goals.