Sebastien Abou-Chakra / Selected portfolio

Applying my style
to every form
of entertainment.

Producer / World Builder / Game DeveloperMaster's studies / 2026Available for collaboration

About / 01

Sebastien Abou-Chakra is an Atlanta-based producer, world builder, and game developer working across animation, live action, games, music, and virtual production. He leads projects from the first sketch to the final frame, shaping the teams, characters, environments, and production pipelines that turn an idea into a fully realized world. As the founder of STL Productionz, he develops original entertainment across formats while bringing creative direction, technical problem-solving, and a collaborative, hands-on approach to every production.

01Animation02Games03Virtual Production04Film05Music

Selected work / 02

Startwiththeseworlds.

Three studio projects. Different formats, different pipelines, one world-building practice.

01

Playable prototype

BITCRUSHCORE

Pilot a neon combat craft through fast room-based arena runs: slash with the Vector Sword, charge Flux Bow shots, dash through pressure, grab and throw enemies, collect Bits, and push toward the demo's Room 10 boss.

Festival selections and awards: Draft Selection, Excellence Laurel, Rookie Awards Finalist, Los Angeles Movie Awards Official Selection, Los Angeles Movie Awards Best Animation, Official Selection, Animaze Animation Montreal Nominee, Rhode Island International Film Festival, ASIFA-East Official Selection, Long Island International Film Expo Best Animation, Atlanta Film Festival Official Selection.

02

Out now · Award-winning animated short

A skilled young boxer and a determined father collide in Dambe, a traditional Nigerian boxing match where pride and sacrifice are tested in the ring.

03

Original adventure RPG

Explore whimsical biomes, battle corrupted creatures, gather rare ingredients, and cook magical meals using Tohm Kyatt's stolen recipes.

Master's work / 2026

LatestEnvironmentWork

Two original environment assignments developed during my master’s studies, presented as complete cinematic journeys.

01

Master’s environment study

Saint’s Road

A cinematic world-building assignment created for my master’s program. I designed and built the environment from scratch, developing its architecture, lighting, materials, atmosphere, and final presentation as one cohesive journey.

02

The Crying Village · Master’s environment study

Crownwater Ring

A luminous village and water-ring environment made for my master’s program. I created the world from scratch, including the structures, terrain, materials, lighting, effects, and cinematic presentation, with the foliage and statue sourced externally.

How I work / 04

AFind the worldBBuild the pipelineCLead the roomDFinish the frame

Let's make something / 05

Bring me yourstrange ideas.

I like projects that need equal parts imagination, structure, and hands-on problem solving.

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