ROLES: Unreal Engine Coordinator / Lead Environment Designer / Virtual Art Director
"This was a collaborative project at SCAD with a talented team of over 12 people. It was an incredibly rewarding and challenging experience that pushed my skills and allowed me to learn a great deal while contributing to an exciting creative process." What I did:
Blocked the scene and replaced placeholder assets with finalized assets
Hard surface modeling and Sculpting
Lit the scene, added fog effects, and integrated Niagara particle effects
Composed the placement of creatures within the scene
Created and applied animations
Finalized composition and camera angles
Optimized the project for use on an LED Volume
Programs: Unreal Engine, Maya, Blender, Photoshop, LED Volume, Premier Pro